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3rd Person ARPG

TCG Tactics, Souls-like Combat

PvP, PvE, Co-op

Share the Vision

Bearers is in pre-alpha; so it's still early on in its development.

It is not currently on any distribution platforms.

Should you share the vision of the project please join our Discord or follow our account to gain access to early builds of the game; we would love to hear your feedback.

About

Bearers is a fantasy themed third-person action role-playing game, with a core design philosophy of player expression through gameplay. Build your character with a non-destructive, TCG inspired ability system, and enter combat with Souls-inspired moment-to-moment combat.

Game Modes

PVP (Player vs. Player)

Enter the arena in teams of 3 and face off against other teams of Bearers in intense contests of skill and wits. Test your mettle and rise the ranks, earning unique rewards and renown along the way.

PVE (Player vs. Environment)

Campaign

Realise your destiny in the story of The Chosen Bearer

Join Ariel as he mentors your rise through the ranks as a Bearer, hallowed by one of the Eight Gods. Discover the lore of the Celestial Isles as you uncover and expose the truth about The Veil.

Dungeon

Vanquish hordes of enemies either solo or with friends

Brave the deepest caverns and darkest forests of the Celestial Isles to hone your skills and earn unique rewards.

Professions

Players can choose a Primary and Secondary profession from which to craft their playstyle. Professions offer different gameplay capabilities to fill certain roles on the battlefield, but it is up to you how you decide to play and synergise with your team.

The Fighter

Melee, DPS, Tank

The Fighter is the quintessential warrior; focusing on close range melee combat, dealing physical damage and drawing the focus of enemies.

The Ranger

Ranged, DPS, Trapper

The Ranger strikes from distance, firing a barrage of projectiles; prepared traps inflict conditions, reduce mobility and dictate movement on the battlefield.

The Rogue

Melee, Mobility, Spike Damage

The Rogue uses mobility and speed to inflict spike damage, whilst looking for opportunities to create advantages through mismatches or distracted foes.

The Monk

Melee, Magic

The Monk is a master of hand-to-hand combat, wielding the empty palm like a deadly weapon in close proximity; spiritual energy is harnessed from range through ki bursts for crowd control.

The Mage

Magic, DPS, AOE

The Mage channels elemental energy from the environment to deal powerful magical damage; command of the natural environment can be used in many ways to create advantages.

The Psychic

Magic, Recon, Interrupt, Support

The Psychic can delve into the mindstate of an enemy using extrasensory domination; gather information and alter perception as a means to disrupt and impair.

The Shaman

Magic, Healer, Summoner, Buffs

The Shaman harnesses Nature and Spirit magic through communion and summoning of ancestral spirits; their mystic powers provide versatile aid in battle through potent healing, protection and buffs to inflicting damage directly to foes.

The Warlock

Magic, Debuffs

The Warlock specialises in the usage of dark magics, sapping the lifeforce of the enemy, and absorbing energy from their death; sacrifices are offered as a means to punish and weaken foes.

The Celestial Isle

Bearers is set in the magical fantasy realm of the Celestial Isles, a floating archipelago upon which the Celestian people have built their civilization; a prosperous society featuring grand, magic-imbued cities.

The gifted among the Celestians are the Bearers; those chosen by one of The Eight Gods, to wield the power of their patron. Bearers are charged with the divine expectation of guarding the Isles, however, with a long-standing peace prevailing, they hone their skills by competing in the Arena.

Although calm on the surface, not all is as it seems in the Celestial Isles

Life in the Celestian cities is not by choice, but by necessity, as the planet's surface is shrouded by The Veil, a magical tempest that cloaks their world - a result of The Creator’s retribution from ages past. Generations have passed and knowledge of The Veil is hidden among myth and legend. Will the Bearers be able to uncover the truth?

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